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Pac-Man and the Ghostly Adventures
Pac-Man and the Ghostly Adventures
7.4•2013•TV-Y7•3 Seasons

The fate of PacWorld lies with Pac and his loyal crew as they protect the Power Berries from falling into the sinister hands of Betrayus and his evil army of baddies.

Animation|Family|Comedy|Action & Adventure|Sci-Fi & Fantasy
Watch NowSeries

Actors

Erin Mathews

Erin Mathews

Pac-Man / Various Characters (voice)

Ashleigh Ball

Ashleigh Ball

Pinky / Spheria Suprema / Female Reporter (voice)

Lee Tockar

Inky / Security Guard / Fuzbitz / Cyclops Ghosts / Ogle / The Dog / Count Pacula (voice)

Sam Vincent

Sam Vincent

Spiral / Betrayus / Spheroes (voice)

Andrea Libman

Andrea Libman

Cylindria (voice)

Brian Drummond

Brian Drummond

Clyde / Dr. Buttocks / Butt-ler / Aide (voice)

Ian James Corlett

Ian James Corlett

Blinky / Sir Cumference / other (voice)

Matt Hill

Matt Hill

Skeebo (voice)

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Episodes

  1. 1

    The Adventure Begins (1)

    Thanks to the school bully, Pac-Man accidentally opens the portal to the Netherworld, unleashing an army of ghosts, led by the fiery Lord Betrayus! Lucky for Pac-World, the power-berries from the ancient Tree Of Life gives young Pac the ability to eat the ghosts... and burp out their eyeballs!

    Thanks to the school bully, Pac-Man accidentally opens the portal to the Netherworld, unleashing an army of ghosts, led by the fiery Lord Betrayus! Lucky for Pac-World, the power-berries from the ancient Tree Of Life gives young Pac the ability to eat the ghosts... and burp out their eyeballs!

    Play
  2. 2

    The Adventure Begins (2)

    PacWorld is under siege by ghosts and there is little Pac-Man can do about it without fresh berries from the Tree Of Life, which is hidden somewhere in the Netherworld and guarded not only by legions of ghosts, but fierce monsters as well!

    PacWorld is under siege by ghosts and there is little Pac-Man can do about it without fresh berries from the Tree Of Life, which is hidden somewhere in the Netherworld and guarded not only by legions of ghosts, but fierce monsters as well!

    Play
  3. 3

    No Pets Allowed... Especially Monsters (1)

    When Pac and friends keep defeating all his ghosts, Betrayus, with the help of the demented Dr. Buttocks, decides to clone an army of Netherworld monsters. Lucky for Pac, one little monster isn't really a monster at heart.

    When Pac and friends keep defeating all his ghosts, Betrayus, with the help of the demented Dr. Buttocks, decides to clone an army of Netherworld monsters. Lucky for Pac, one little monster isn't really a monster at heart.

    Play
  4. 4

    No Pets Allowed... Especially Monsters (2)

    Dr. Buttocks amps up the stakes by inventing the Molecular Magnifier to create gigantic Monsters. Meanwhile, Pac is in for more trouble than he bargained for when he adopts the little monster that saved his life.

    Dr. Buttocks amps up the stakes by inventing the Molecular Magnifier to create gigantic Monsters. Meanwhile, Pac is in for more trouble than he bargained for when he adopts the little monster that saved his life.

    Play
  5. 5

    All You Can Eat

    Lord Betrayus plans to render Pac powerless by getting Inky, Blinky, Pinky and Clyde to feed Pac so much he'll be too full to eat anything else... power berries or ghosts! But Pac isn't getting full, even when he's eating everything in both worlds!

    Lord Betrayus plans to render Pac powerless by getting Inky, Blinky, Pinky and Clyde to feed Pac so much he'll be too full to eat anything else... power berries or ghosts! But Pac isn't getting full, even when he's eating everything in both worlds!

    Play
  6. 6

    President Possessed!

    Pac and his pals grow suspicious when President Spheros starts behaving strangely. They eventually realize that Spheros has been possessed. Unfortunately, he declares Pac and pals Public Enemies and puts out a city wide Pac-Man-Hunt!

    Pac and his pals grow suspicious when President Spheros starts behaving strangely. They eventually realize that Spheros has been possessed. Unfortunately, he declares Pac and pals Public Enemies and puts out a city wide Pac-Man-Hunt!

    Play
  7. 7

    Is Zit You or Is Zit Me?

    Pac gets a huge zit right before Class Picture Day. The more stressed Pac gets about it, the more zits appear, so Betrayus sends his meanest-mouthed ghosts to stress him to the breaking point - or in this case - popping point!

    Pac gets a huge zit right before Class Picture Day. The more stressed Pac gets about it, the more zits appear, so Betrayus sends his meanest-mouthed ghosts to stress him to the breaking point - or in this case - popping point!

    Play
  8. 8

    Pac to the Future

    When Pac and his pals get blasted into the past, he not only finally meets his parents -- and his Baby Pac self -- but has an adventure with them during PacWorld War I.

    When Pac and his pals get blasted into the past, he not only finally meets his parents -- and his Baby Pac self -- but has an adventure with them during PacWorld War I.

    Play
  9. 9

    Heebo-Skeebo

    PacWorld Kingpin Obtuse is working for Betrayus and uses Skeebo to try and steal Pac's power berries, but the plan backfires when Skeebo uses the berries to turn himself into the super-powered Heebo-Skeebo.

    PacWorld Kingpin Obtuse is working for Betrayus and uses Skeebo to try and steal Pac's power berries, but the plan backfires when Skeebo uses the berries to turn himself into the super-powered Heebo-Skeebo.

    Play
  10. 10

    Mission ImPacable!

    Pac-Man is physically controlled by Betrayus when he swallows a special micro-chip, and Pac's friends must help him infiltrate the Netherworld spy-style to retrieve the remote controller.

    Pac-Man is physically controlled by Betrayus when he swallows a special micro-chip, and Pac's friends must help him infiltrate the Netherworld spy-style to retrieve the remote controller.

    Play
  11. 11

    Nobody Knows

    Lord Betrayus steals the Repository of the ghosts' corporeal bodies, but not before Inky, Blinky, Pinky and Clyde nab one body to share between them. Then it's up to Pac, Cyli and Spiral to get the Repository back from the Netherworld.

    Lord Betrayus steals the Repository of the ghosts' corporeal bodies, but not before Inky, Blinky, Pinky and Clyde nab one body to share between them. Then it's up to Pac, Cyli and Spiral to get the Repository back from the Netherworld.

    Play
  12. 12

    Seems Like Old Times

    Accompanying Pac and friends on a mission, Sir Cumference tries to show that he is more than just an old scientist, he's still got it as a freedom fighter - but after some disastrous attempts, it soon becomes clear that he isn't quite the fighter he used to be.

    Accompanying Pac and friends on a mission, Sir Cumference tries to show that he is more than just an old scientist, he's still got it as a freedom fighter - but after some disastrous attempts, it soon becomes clear that he isn't quite the fighter he used to be.

    Play
  13. 13

    Betrayus Turns the Heat Up

    PacWorld is becoming dangerously hot and its citizens mistakenly blame Sir C! Pac and Friends remain loyal to the elderly inventor and, together, they uncover a plot by Betrayus to terra-form PacWorld into a world just like the Netherworld prior to invasion and conquest.

    PacWorld is becoming dangerously hot and its citizens mistakenly blame Sir C! Pac and Friends remain loyal to the elderly inventor and, together, they uncover a plot by Betrayus to terra-form PacWorld into a world just like the Netherworld prior to invasion and conquest.

    Play
  14. 14

    Pac-Pong Fever

    The annual Pacolympics approach and allow for Aunt Spheria to reignite a Pac-Pong rivalry with her former Pac-Pong rival and wanna-be suitor - Lord Betrayus.

    The annual Pacolympics approach and allow for Aunt Spheria to reignite a Pac-Pong rivalry with her former Pac-Pong rival and wanna-be suitor - Lord Betrayus.

    Play
  15. 15

    Driver's Pac

    To save Pac-World, Pac has to fly the Paccerchini into the Netherworld.

    To save Pac-World, Pac has to fly the Paccerchini into the Netherworld.

    Play
  16. 16

    Jinxed

    Betrayus summons a Nether-Witch to curse Pac with bad luck.

    Betrayus summons a Nether-Witch to curse Pac with bad luck.

    Play
  17. 17

    Indiana Pac and the Temple of Slime

    An ancient artifact, once belonging to Pac's parent's, leads to a temple within a maze that may hold the secret to the Tree of Life.

    An ancient artifact, once belonging to Pac's parent's, leads to a temple within a maze that may hold the secret to the Tree of Life.

    Play
  18. 18

    Planet Pac verses the Ghosteroid

    In an attempt to save PacWorld from a giant Ghosteroid that is lured in by Dr. Buttocks, Pac-Man must grow to planet-sized proportions.

    In an attempt to save PacWorld from a giant Ghosteroid that is lured in by Dr. Buttocks, Pac-Man must grow to planet-sized proportions.

    Play
  19. 19

    Stand By Your Pac-Man

    It's ValenPac Day and Pinky is so jealous of Pac's friendship with Cyli she tries to get rid of her rival, which winds up getting Pac captured by the Pacinator.

    It's ValenPac Day and Pinky is so jealous of Pac's friendship with Cyli she tries to get rid of her rival, which winds up getting Pac captured by the Pacinator.

    Play
  20. 20

    PacLantis

    When Dr. Buttocks acquires a map leading to the ancient lost city of PacLantis, Pac, Cyli and Spiral voyage to the bottom of the sea to try and beat Buttocks and Betrayus, and retrieve the legendary power Berry of Youth.

    When Dr. Buttocks acquires a map leading to the ancient lost city of PacLantis, Pac, Cyli and Spiral voyage to the bottom of the sea to try and beat Buttocks and Betrayus, and retrieve the legendary power Berry of Youth.

    Play